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Real-Time Vehicles for DSCI

Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI
Real-Time Vehicles for DSCI

A few examples of the 70 or so models I did for DSCI. These are just a few of them, I'll update with more in the next few days. All have triangle counts of around 5000 and in some cases that includes, a driver and simple interior. All UVs were unwrapped by me and all textures were hand painted in Photoshop by me. Time of completion was 30-50 hours per vehicle for research and scene setup, modeling, UVs, hand painted textures, AO maps, very simple normal map generation, and 5-8 hand generated LODs, including destroyed states. I did not have any real life reference so had to go by what I could find on the internet. It was a very fun project. I worked directly with Bill Flanigan, you can see some of his models for the same project here.

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